
Hellblood Corsairs (CR 21) BARBARIAN/SORCERER, FIGHTER, ORACLE, RED MANTIS ASSASSIN A sinister group of violent pirates, the Hellblood Corsairs mix melee and magic as they search for new treasures and eldritch secrets. They primarily serve as mercenaries and have a particular hatred of elves. Hands of Slaughter (CR 11) ANTIPALADIN, BARD, DRUID, SORCERER The Hands of Slaughter are loosely affiliated with the Aspis Consortium. The Rival Guide is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy game setting.īrandon Hodge, Colin McComb, and Jason NelsonĪrgentate Blades (CR 13) DUELIST, FIGHTER, ORACLE, WIZARD The Argentate Blades are four nonevil but nonetheless merciless mercenaries who often act as bounty hunters or treasure hunters.Ĭhildren of Steel (CR 23) CLERIC, FIGHTER, ROGUE, WIZARD This exceptionally dangerous group of high-level adventurers is composed of cruel, sadistic, and remorseless villains.ĭust Coven (CR 19) CLERIC, RANGER, ROGUE, WITCH This Darklands-based group (consisting of two drow, a drider, and a drow who’s been reincarnated as an annis hag) follow the bloodsoaked commands of Shax, the demon lord of murder. ► Several new alchemical items, feats, magic items, poisons, racial traits, and spells, along with a new template for characters haunted by ancient, sinister spirits and a simple template for alchemically invisible creatures.
PATHFINDER GALLANT INSPIRATION HOW TO
► Background information on each group discussing its history and goals, as well as on how to incorporate its members into your game as rivals for your PCs to clash against. Use these as rival adventuring parties, or split them up when you need specific NPCs or even last-minute player characters.
PATHFINDER GALLANT INSPIRATION FULL
► Full stat blocks for 40 different NPCs, ranging from relatively minor foes at CR 2 to world-shaking menaces at CR 19. These groups cover a wide range of themes, from haunted pirates to drow death cultists, monstrous slavers to nigh-unstoppable archvillains, and much, much more! Inside this book, you’ll find: The Rival Guide presents 10 fully detailed rival adventuring groups, complete with specialized spells, equipment, magic items, and unusual minions.

The Rival Guide is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but can easily be incorporated into any fantasy game setting.īy Brian Cortijo, Adam Daigle, Tim Hitchcock, Brandon Hodge, Colin McComb, Jason Nelson, Amber Scott, Neil Spicer, and Todd Stewart Several new alchemical items, feats, magic items, poisons, racial traits, and spells, along with a new template for characters haunted by ancient, sinister spirits and a simple template for alchemically invisible creatures. Use these as rival adventuring parties, or split them up when you need specific NPCs or even last-minute player characters.īackground information on each group discussing its history and goals, as well as on how to incorporate its members into your game as rivals for your PCs to clash against. These groups cover a wide range of themes, from haunted pirates to drow death cultists, monstrous slavers to nigh-unstoppable arch-villains, and much, much more!įull stat blocks for 40 different NPCs, ranging from relatively minor foes at CR 2 to world-shaking menaces at CR 19.

